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The first art Back 4 Blood is a cooperative zombie-player from the authors of LEFT 4 Dead and Evolve

Back 4 Blood -Cooperative zombie-player from Turtle Rock Studios, responsible for Left 4 Dead And Evolve. The game announced in March 2019, and since then nothing was really heard about it. Not that the situation is corrected by a fresh art, but this is at least something!

The developers laid out an image on their Twitter, where a protected settlement flaunts, which seems to be called Hope. Judging by the flag, the fort is in America.

Recall that the studio is going to shake the familiar formula Left 4 Dead innovations that we will be told about somehow later. In addition to the plot campaign, players will be offered PVP mode. Developers mark into the AAA category, and therefore the price tag will be appropriate.

Release Back 4 Blood It should take place no earlier than the end of the year on PC, PlayStation 4 and Xbox One.

Getting to this 4th of July Has https://sistersitescasino.co.uk/casinos/william-hill-vegas/ Been Tungh on All of Us, So Wanted to Give You A Sneak Peek and Bit of Hope. Pic.Twitter.COM/Bugobayz5n

– Turtle Rock Studios (@turtlerock) July 4, 2020

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Back 4 Blood

The best comments

As an option, you can go to Vermintide 2. With friends, after all the main L4D cards (and also several customs) went to Vermintide and I do not regret. Yes, this is fantasy, but the game is played awesome, the lightest 700 hours in a year.

Good luck to the developers. Once L4D was a sip of fresh air, and fashion allow her to live and now, at the same time, Evolv failed with a huge bang. I really want to believe that this will be a project that will again give the genre new ideas, simple, understandable and fan.

I completely disagree. Perhaps gameplay is the strongest part of this game, t.To., For example, optimization suffers.
You have 4 characters, each has 3 specializations. All specializations have different talents, some have different weapons.
Near -fighting fighting in Vermintide is one of the most pleasant that I generally saw in the industry, but a completely standard “director” for such games, which randomizes calls depending on how well, players do not allow to fall asleep. Plus, the complexity of the cataclysm in Vermintide is many times more complicated in realism in L4D. Many mechanic Alya Dodji, certain patterns and combinations of blows, abilities, fighting against certain units do not allow to fall asleep at all.
Most likely you played very little into this game, so it seemed to you monotonous and dull, but this is far from the truth and it will prove to you any person who played at least 100 hours (what is 100 hours for online sessions?)

Yes, it’s probably not for everyone his own, but I really don’t understand how the can I like walking at the same time and the same Dange to watch the same thing hundreds of times, and it’s all such intrusive and monotonous, to the controllities of mobs and mini bosses … One and the same for a hundred hours, it’s just that the characters are stinging there they swing quickly … It’s like people in the raids go to the raids of the same thing … I have to live the same)

I have a strong feeling that you are confusing games. What a dungeon? You are not by chance about Warhammer: Chaosbane? Vermintide 2 and this game is completely different. Vermintide 2 is generally impossible to describe as walking along the same Dungeh, there are variations of the locations and this game is played 1 in 1 as Left 4 Dead: you have a goal for the level, you perform it and dump it.

All that is awesome is the Universe of the Divine Wahi FB, the gameplay is miserable monotonous and dull to disgrace

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