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Morally ethical choice in Frostpunk

In general, before proceeding with the analysis of such a deep topic, it is worth noting that these analysis have already been made, both on Stopheim and on other sites .During the preparation of my blog, I was often inspired by the analysis of this topic from the Prai Prai that wrote the Frostpunk blog.The question of humanity ", as well as the blog Artemy Leonov

"Frostpunk and moral dilems" from the DTF site.

The problem of the trolley

Ethical paradox. It arises when we encounter the inevitability of a decision that can harm one person, but at the same time save or more than other people. Under the terms of the problem, the decision must be made.

Probably the problem of the trolley is the most popular example to indicate an ethical paradox. The brief essence is that 5 people lies on the “rails, but you can transfer the way to other rails where only 1 lies.Are you ready to sacrifice 1 people to save the life of “5”.Are you ready to become a killer, but to do more and save more lives, and if this only person is your loved one .It is in this that the section of this paradox consists. This paradox also shows our harsh reality. We are not herald from Rivia and out of 2 evils, we cannot choose at all at all. When in any case, someone will die and our task as a captain in the Frostpunk game to keep New-London citizens as possible, but if we have to sacrifice people’s lives for the sake of salvation of New London, we must do everything that is in the captain of the captain to survive the last island of mankind.

Whether the target justifies the means?

The main tasks of “Frostpunk” as http://casinoskyvegas.co.uk/ a game and us as a captain to do it so that our city (at least New London, at least ebengrad) is so that this settlement survives until the end of the game, having passed the test chain in the form of a constantly decreasing temperature and social conflicts. After all, the main threat to survival is not -230, but human contradictions.

Ethics

The world that we knew him disappeared, but to maintain humanity is our choice.

Dale Croat "Walking Dead"

If we try to build good and fluffy, we have to face many difficulties. When, during the storm, the infirmas and the sang-nations will be crowded with patients who “take care of”, and the workers will not be enough as the children need to be in the special institutions for them, and the food is not enough as we make normal food, and not soup or porridge with sawdust that would save us on food, and fertilizers that we have lost this disrespectful in relation to them. Когда у людей почти нет надежды, недовольство ненакого выместить так как никакой смертной казни, дуэлей и тоталитаризма ведь наша задача в погоне за выживанием не превратиться из людей в животных.
But unlike rationalists, in pursuit of survival we did not lose their humanity and did not see in people only means of achieving the goals. Each person for us is not only a worker, a child, a disabled person or an engineer, but also a personality. Because together, despite difficulties, we will overcome the test of the storm. Children can work in workshops and hospitals. For the dead, we have cemeteries where the reverence ceremonies of the deceased can take place where people remain people and do not turn conditional “0” and “1”.Yes, we do not have a radical treatment because of which our hospitals are crowded, but for that we do not break and do not cripple people.
I play according to a good scenario, you will face a harsh reality in which peaceful solutions that are not so effective as that of rationalists, but for that discontent will not grow on an industrial scale.

Rationalism

Great responsibility comes with great force

Ben Parker

I am the captain, people rely on me, I am the last hope of mankind and it is on me that the responsibility for its survival lies. Why do we need “maintenance of life” when there is a “radical treatment”. Yes, we make people cripples, but they can make prostheses + hospitals are not clogged with us and so problems are quickly solved. If we have moonshine and problems with food, we will always be able to make soup which more than more than the same in production and “alternative sources of food” no one canceled and generally ”HungerNot aunt, The pies will not bring. Not enough workers? You take the child and go to the mines to an increased shift, or for 24 hours because the temperature is soon reduced, and we need coal for a more powerful generator so that your family and children do not freeze to death in a cold hut. Londoners are a threat that threatens New London’s survival, and protect my duty and duty. If for the sake of survival I have to arrange repressions, carry out raids, build prisons, temples and propaganda centers, as a captain should take this step.
And isn’t that effective? Temples help people relax and find hope, guard posts monitor order in the city, and prisons protect ordinary citizens from criminals
Are you ready to build a sectarian or police state for the sake of survival in a new, so harsh world to create a single mechanism from humanity that will perfectly execute all orders. Are you ready to kill part of the infidels to save everyone and at what moment the line between the salvation of the life of mankind and your own manic greatness will be intersected

Ethics or aesthetics?

Generally, Stopheim had a wonderful analysis on this topic and I also want to insert my 5 kopecks.
There is an interesting development scheme in the Frostpanka. The more you pump one branch of laws, the more it is expanding (in principle logically), in pumping a branch of adaptation, for example, a fighting club, you expand a branch of laws of conditional entertainment (bar, courtesan, moonshine) or a more stringent example that you can get children only to work on safe work, but then you can adopt a bill that children can work in any jobs and here begins Ethics and aesthetics conflict. The ethical side says that this is bad, that sending children to the mines on equal terms with adults is not safe, but the aesthetic side can give an argument in the form of a lighter game since there are more working hands, and the fact that all this is done for the benefit of survival.
Also in the order branch. You can moderately go both by faith and in order. The main thing is not to overdo it .After all, the churches are good, they give people hope and faith in the future, the field kitchens warm and do not spend coal for heating, but food. And patrol tower? So this is also good, is it bad that the city has a police who will guard you at night and monitor you not to steal food from the warehouse. The main thing here is to find a gold balance because it is here that this thin line between moderation and radicalshchina slides into the so-called “Overton windows”.Going from extreme to moderation and from it again to the extreme

Overton window– the sociological concept of the existence of the framework of the permissible spectrum of opinions in the public statements of politicians and activists from the point of view of the current social dispute

What the developers wanted to say.

The 11 Bit Studios task was to pull out all the inner sins outside.11BIT has already become famous for her game This War of Mine in which she showed all the horrors of war. The Frostanka shows the horrors of survival in extreme conditions and the fact that the main obstacle to the unity of the unity of the remnants of mankind is not a snowstorm, but internal conflicts.

Results

In the end, you will choose your way. Trying to preserve humanity and rally everyone in the face of a storm, but risking the life of the city or make people who live only orders from the city and people in it for survival, where there is no vicarry, for that, it’s more likely to remain alive.
At the end of the game, we see credits where the game briefly brings the summary of our actions. How we played, tried to please everyone or harshly bent their line. Whether we paid a sufficient price for the survival of the settlement, whether we retained humanity trying to survive and whether it was worth everything that we did for our goal.

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