In the current era of AAA projects, when the graphics in games begins to approach photorealism, I am most often surprised by the new heights of the ultra-deck of textures and huge screens, but small indie projects with pixel graphics, the authors of which bring something new to the usual decorations of something new.
This time, a pleasant surprise for me was the game MoonLighter From the Spanish Indi Studio Digital Sun.
The game is a pitch with dungeons and unusual mechanics of maintaining your own store. Yes, you did not misheard. Our hero is not a warrior or a magician – he is a merchant, the owner of the Lunar Light shop, inherited.
The hero lives in a small town called "Rinoka", which was founded by adventurers and wandering merchants. Of course they were in this place not by chance.
They were attracted by the dungeon. Five mysterious gates, and labyrinths hidden behind them, populated by magic monsters and golems, full of unknown artifacts and materials for which you can help out a sonorous coin.
The shop is idle, and therefore the main character goes into the depths of the dungeon, in search of goods for sale. An additional milestone for him was the search for a way to unlock the last, fifth gates.
The notorious dungeon consists of four levels divided to floors. Each level contains four floors, the last of which is the residence of the boss. Each boss, after death, drops the key that opens the gate to the next dungeon.
The level of levels is very noticeable with the “The Binding of ISAAC”. Rectangular rooms with exits on the sides. Generated procedurally. The variability of the rooms, unfortunately, is not the widest, but slightly increases with the transition to the new floor.
Occasionally the current dungeon intersects with the following level. This manifests itself in the form of a room from the next level and gives a chance to get more valuable resources ahead of time, however, the enemies there are naturally stronger.
The strength of opponents in each new level of the dungeons increases significantly, and therefore the equipment for equipment is needed constantly.
You will earn money so necessary for the purchase of resources and improvements by selling the lout found in the "Moonlight". In it you can sell any item that you will find in the dungeon.
An important nuance – You have to set prices yourself. The game contains a simplified economy based on the attitude of buyers to a specific resource and its price. Your buyers have their own ideas about the value of items, so the demand for your goods will change.
If you are cheap – it will increase, allowing you to increase the price. If you set too high price, you will have to discharge it gradually until one of the inhabitants temporarily temporarily a purchase from the counter.
When playing with prices, you casinosky.uk can determine the optimal prices and squeeze the maximum profit from artifacts, and it, in turn, will open access to new weapons and armor, potions and improvements to the “lunar light” and the city itself.
Visually, the game looks rustic, which, however, is compensated by many interactive details. The color scheme does not cut the eyes and it’s nice to look at the screen, but nothing outstanding.
The interior of the "moonlight", and the whole Rinoka, evokes a feeling of comfort, although it is observed by the player from an unusual angle. Occasionally, inside the “Moonlight”, the feeling is created that we see through the “Fish Eye” camera.
In general, the game makes a very pleasant impression. Although it does not contain content for tens of hours, it is enough to have fun during work, or kill a couple of evenings, tritely mastering the dungeons one after another. Strictly recommended to everyone who loves the crusts, as well as those who have experienced aesthetic pleasure from Stardew Valley.
MoonLighter
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If you dig out – give me a detailed instructions for bringing an article to mind, then I’m only for. Specifically, this one is much damp, because I wrote it in the amount of 3 hours, unlike the previous one, which I remade from April (and then in the end at the last moment I made a U -turn almost 180 grams).
With the details of the review, this is the problem. Due to the fact that I am a nubesh and cannot use the local text editor in full, I will contemplate how much space the pictures take and it starts to seem to me that the post is overloaded. The pumped authors have some strange dividers in the articles, everything is beautiful and well-groomed comments on the pictures, and I have a text with the inserts of screenshots that I cut off in a Paint, for black stripes.
If somewhere there are guides according to the editor of Stopheim, I should read them, t.To complexaaaa.
Now again on questions.
1. Fighting. Similar to Hollow Knight. Again attacks in four directions, plus a small arsenal of guns with various blows (onions, shield+sword, clayer, gloves, spear). Plus there is a roll, it works 1 in 1 as in Enter The Gungeon (by the way, you need to make a Revuber for it)
2. We’ll fix it right now, but in general, they are needed to improve the shmot and for sale. All.
3. About annoying, not sure. The game does not last so much that everything manages to bore. Unless of course the rubber is pulled. Given the relative simplicity of the bosses, about the 3rd dungeon you will simply accelerate and fly everything to the end.
New weapons yes, it just raises HP and damage. There is another indicator of armor, which increases with enchantments in the potion shop, but I did not catch its influence.
In general, I somehow really presses to reveal the whole gameplay in Revoy. You have to leave a little intrigue, otherwise what interest to play.
Thank you for Kholba (very much). We will pump skill. tomorrow or in the VSK there will be a posture on Varik, I hope it will drop.
Most often selected/create a font in Photoshop, write the name of the section (for example, plot) and retained in the quality of a separate picture. Then they just insert the picture into the review and the separator turns out. The option is simpler and not so beautiful – tags of headings from h1 to h6. Something average, for example, H3-it is it
Example
The easiest way is to place the picture and signature to it in a separate paragraph and put up for it aligning in the center.
This is Jennifer from Hungarian
Another option is to do this through a graphic editor, for example, through photoshop. It is better to use if you want the signatures for the pictures to have a thematic font.
I hope I explained more or less clear.
climbed into the page code, and there is such a persimmon. " there is also there, I understood them.
I understood with comments, but about the separator is not very. I meant such strips as Bamten in the article, for example.
We test the signature
The main thing is not in a hurry: a lot of materials on the varic. Do you want it to go – make it standing out of the total mass efficiently and fear the Wikipedia.
Hmm, Wikipedia is not very of course, but in Russian in Vikiy Kul Tiraks is spent scarce, so I took a free translation of the Angliza with stylization. It’s not too bad?
Author’s stylization is always good. I meant, try that your topic is not very similar to an article from Vika.)
I came again with my opinion and I will begin to dig.
1) a review of the crogue, but the combat system is not mentioned at all. How so? Even if there is nothing to tell about her, at least it was worth indicating what kind of games it looks like.
2)
This is manifested in the form of a room from the next level and gives a chance to get more valuable resources ahead of time,
An important nuance – you have to set prices yourself. The game contains a simplified economy based on the attitude of buyers to a specific resource and its price. Your buyers have their own ideas about the value of items, so the demand for your goods will change.
Many in Steam reviews mentioned that this chip begins to bother and annoy it over time. Is it so?
4)
The maximum profit, and she, in turn, will reveal access to new weapons and armor, potions and improvements to the “lunar light” and the city itself. The maximum profit, and she, in turn, will reveal access to new weapons and armor, potions and improvements to the “lunar light” and the city itself.
Again, questions. New weapons and armor simply increase damage/number of CP? And the improvements that they give: the same CP, increased damage or some interesting abilities?
Well, now the most important thing: outwardly the game looks rustic, the soundtrack is just pleasant, not a word about the fighting, there is not enough content in the game, the main feature with the sale is ambiguous, but the game is at least not bad. I don’t understand what this conclusion is made. The review is not enough only one thing: a more detailed description of everything, there is too much informativeness too much. You somehow very casually ran around everything. But reading is as pleasant as HK review. For the added OST, special thanks, it is nice that they listened to my words and he is here in the subject (as, in principle, in any text review). And the review is well decorated, here not to get to the bottom.
